(SITE CURRENTLY UNDER CONSTRUCTION)
What makes a character human? What happens when clothing is more than just articles following the shape of a body? My work seeks to explore humanity through abstraction, movement, exaggeration, and fantastical elements. I’m an engineer-turned-costume-designer who uses the problem-solving, spatial, and structural design skills learned in my past to take costuming into the future. Costumes that move, change, or interact in new ways with actor movement are a particular interest of mine, as is playing with abstract and nonhuman silhouettes and forms that seem fantastical to a modern-day audience. A body is a canvas, and I like to draw outside the lines.